Every action you take in this turn-based game will shorten your remaining time!

Turning? It'll cost ya

Checking your inventory? It'll cost ya

Using a healing item? Surprisingly, it'll cost ya (but not more than it restores your health!)


Go up against various undead themed enemies - the slow zombies, the ranged skeletons (who can move after shooting!), and the necromancer- who continually summons his undead allies, resulting in the final room being an endless wave!

Pick up new weapons throughout in anticipation of this final fight - and break the objects scattered around for beneficial items like food and potions.


Submission for Yogscast Games - Jingle Game Jam 2024

Theme: EVERYTHING HAS A COST

Comments

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awesome concept! I had a bit of a hard time understanding where the weapon pickups were, and the controls sometimes felt a bit unresponsive, but otherwise I really like the idea behind it! lots of room to explore and try to figure out an optimised path to success! 

I did notice maybe a bug, when I found the movement cost reducing potion, the potion stayed in my inventory indefinitely, even after using it. I could reuse it, and the UI would show the counter was active, but even with that after a while it didnt reduce the cost anymore.